AI Insights · Timothy · October 2024
Top Slime Games on iOS in Australia: Q3 2024
Explore the performance of the top slime games on iOS in Australia during Q3 2024, with insights on downloads, revenue, and active user trends.
In the third quarter of 2024, the top slime games on iOS in Australia showcased varied performance metrics, providing insights into user engagement and monetization strategies. Here's a closer look at the trends for each of these applications, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD saw fluctuating revenue, starting the quarter with $80 and experiencing a peak of $76 in early September before settling at $49 by the end of the quarter. Downloads began at 1.8K, dipped mid-quarter, and rebounded to 1.6K. The app's weekly active users started at 4.6K, declined to 3.2K, and then rose back to 4.2K by the end of September.
Super Slime - Black Hole Game by Supercent, Inc. maintained a consistent download rate, beginning at 1.4K and ending at 1.2K. Active users started at 3.7K, increased to a high of 5.1K, demonstrating strong end-of-quarter engagement.
Bruno - My Super Slime Pet from Dramaton LTD experienced a steady decline in downloads, from 810 to 580. Active users showed minor fluctuations, starting at 3.6K, peaking at 3.9K, and closing the quarter with 3.5K.
My Talking Slimy: Super Cat 3D by Pixeland LLC generated significant revenue, with a peak of $525 in mid-July and closing at $357. Downloads began at 656 and decreased to 301, while active users followed a similar declining trend, from 2K to 1.9K.
Fluid Simulation, developed by Pavel Dobryakov, showed modest revenue growth, peaking at $84 in August. Downloads saw an increase towards the end of the quarter, reaching 282. Active user numbers rose steadily from 614 to 630.
These insights highlight the diverse performance of slime games in the Australian iOS market. For more detailed analysis and insights, visit Sensor Tower.